Independent IP Development Studio — Anya Rise

Worlds observed
from just outside them.

Stardust Production is an independent IP development studio creating original animated, interactive and spatial narratives — story-driven worlds shaped by atmosphere, emotion and a distinct visual language.

Development Slate

Actively in development — 03 projects
In Development
RIME (Rainbow in My Eyes)
Flagship IP. When her first love betrays her in public, Kimi Sawada spirals into a night-long journey through a city consumed by her own repressed emotions.
Animated Feature Film
Producer Financing
Co-production
In Development
Cat Story (untitled)
Short film. When success among humans makes Yuki ashamed of everything that marks him as a cat — including his own kid brother — he must confront what that shame has already cost him.
Short Animated Film
Production Financing
Early Development
in:love
A woman who looks human but knows she isn't spends her days learning to hide — and hoping someone might see what she really is and love her anyway.
Short Film (Experimental)
Development Exhibition Interest

IP Portfolio

05 original properties
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Original IP · Flagship Project

RIME — Rainbow in My Eyes

Animated Feature Film  ·  In Development  ·  Development led by Stardust Production
RIME key visual
Logline

When her first love betrays her in public, Kimi Sawada spirals into a single night's journey through a city consumed by her own repressed emotions — and must learn to face them before they consume her.

Concept / World

RIME is a 2D animated feature about first heartbreak and the difficult process of learning what love can be. After her idealized vision of love collapses, high school student Kimi Sawada moves through a city where her repressed emotions begin to take physical form. Along the way, she encounters people whose lives reveal different forms and understandings of love. Their stories challenge her belief that love is proven by perfection or by living happily ever after. Kimi gradually discovers that love may instead lie in the ability to find harmony within an imperfect life. Much of what she sees is difficult for her to accept, but each time she opens her heart enough to truly hear another person, her own wounds begin, little by little, to heal.

Visual Language
Hand-drawn 2D animation Analog film texture & grain Light leaks Repressed emotion made bodily & physical Sonorism-based sound design Rain as release
Original IP · Short Film

Cat Story — untitled

Short Animated Film (~7 min)  ·  In Development  ·  Development led by Stardust Production
Cat Story key visual
Logline

When success among humans makes Yuki ashamed of everything that marks him as a cat — including his own kid brother — he must confront what that shame has already cost him.

Concept / World

Cat Story follows Yuki, a cat whose ink drawings have made him an overnight sensation among human audiences. As his fame grows, so does his discomfort with everything that betrays what he actually is — his claws, his instincts, and his younger brother Haru, whose unselfconscious cat-ness Yuki increasingly finds embarrassing. At his own gallery opening, Yuki discovers exactly what his ambition has cost: Haru, alone and unnoticed, has become a curiosity for the crowd, his paw guided across paper for their amusement rather than his own expression. A quiet short film about the shame of trying to outgrow your own nature — and what it takes to remember who you are before there's no one left to remind you.

Visual Language
Hand-drawn character animation Ink-wash textures Seasonal passage of time Warm interiors vs. sterile gallery space Mirror / reflection motif
Original IP · Short Film

in:love

Short Film (Experimental, voiceover-led)  ·  Early Development
in:love key visual
Logline

A woman who looks human but knows she isn't spends her days learning to hide — and hoping, quietly, that someone might see exactly what she is and love her anyway.

Concept / World

in:love follows the interior monologue of a woman who looks human, dresses like everyone else and moves unnoticed through crowded platforms and sunlit beaches — yet knows, with quiet dread, that she is not one of them. Her hands are shaped wrong. Her feet don't quite belong to this world. She has spent years perfecting the art of not being noticed: watching people rather than joining them, certain that discovery is always one careless moment away. Beneath that fear lies a quieter hope — that among the countless strangers she passes, someone might see her exactly as she is and love her anyway. The film never explains what she is. Instead, it asks what it costs to live as something you're not — and what might change if, for once, you allow yourself to be seen.

Visual Language
Fixed / static camera Voiceover as interior monologue Analog film texture & grain Color distortion & light imperfection Warm, shifting tone
Original IP · Interactive Narrative

Game IP — working title

Interactive Narrative / Quest Adventure  ·  Concept
Game IP key visual
Logline

Stranded together by fate in a world where no one else exists, a young elf mage and a cat magician must learn to actually get along — or neither of them will get anywhere at all.

Concept / World

A narrative quest adventure centered on two playable characters: a young elf mage and a cat magician, stranded together in an unfamiliar, seemingly empty world. The player controls both characters, using their different abilities to explore, solve environmental challenges and uncover why they have been brought together. At its heart, the game is about learning how to be a good friend. Each character has their own abilities, needs and limits. Treating the other carelessly damages their relationship; paying attention, taking responsibility and making amends allows trust to grow. The quest can only move forward when the two learn to value each other not as useful companions, but as friends. Friendship demands effort — and is worth far more than either of them initially understands.

Visual Language
Painterly, atmospheric rendering Naturalistic light Expressive character design Environmental storytelling
Original IP · Immersive Spatial Experience

to be

Immersive Spatial Experience  ·  Concept
to be key visual
Logline

A sequence of vast, fog-laden ruins visitors move through in silence — witnessing, not filming — built as a quiet resistance to noise.

Concept / Experience

to be is an immersive spatial experience built around the gradual stripping away of noise. Visitors move through a sequence of vast, high-ceilinged spaces — dim, moss-covered and thick with fog, closer to an excavation site than an exhibition. Together, they form the ruins of an analog civilization: handwritten text projected onto suspended fabric, digital panels embedded in cracked stone and wood, and silhouetted figures moving behind fractured walls. As the journey unfolds, layers of accumulated interference — images, information, constant self-presentation and the impulse to document — begin to fall away. At its center, a performance takes place around a towering installation: something to witness, but not to enter. Phones are left at the door. Nothing is meant to be recorded. The experience does not ask visitors to become someone new. It creates enough silence for them to hear what remains beneath the noise: the simplest awareness of being.

Visual Language
Dim, moss & fog atmosphere Fabric-mounted text projections Digital panels in fractured stone / wood Silhouetted figures Central sculptural installation Analog-civilization ruins aesthetic
Get in Touch

Let's Talk

Open to conversations with producers, curators, and development partners about any of the projects above.

info@stardustproduction.jp
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IP Portfolio · Development Slate · Anya Rise